Iconic Machines

DSKY

Search every volume:

?

How to search

sten gun
pages with both words
"sten gun"
the words together, as a phrase
sten OR sterling
either one (| works too)
sten -replica
leave out pages that mention “replica”

Without quotes, the last word also matches longer words that start with it (sten finds Stenophylla), and close word forms count (rifle finds rifles). Tick Exact words to match whole words only.

Whole deep dives are listed first, then the pages inside them.

    Volumes

    1. Vol 1 DSKY — Volume 1 — The Computer That Flew to the Moon What the Apollo Guidance Computer and its DSKY were, the impossible job they did, and why a 70-pound box still matters — the orientation volume for the twenty-one-part series
    2. Vol 2 DSKY — Volume 2 — Why Put a Computer in the Spacecraft? The autonomy decision, the quarter-million-mile navigation problem, and the August 1961 contract that handed the Moon to a university lab
    3. Vol 3 DSKY — Volume 3 — The MIT Instrumentation Laboratory Doc Draper's gyroscope shop and the young engineers who taught a computer to fly to the Moon
    4. Vol 4 DSKY — Volume 4 — The Integrated-Circuit Gamble How a moon mission bet its crews on a three-year-old invention
    5. Vol 5 DSKY — Volume 5 — Core Rope Memory: Software You Could Hold How Apollo's program became a physical object — woven in copper and ferrite, permanent as a fossil
    6. Vol 6 DSKY — Volume 6 — Inside the AGC: Architecture & Instruction Set A fifteen-bit mind, woven from wire and clocked at two megahertz
    7. Vol 7 DSKY — Volume 7 — Block I to Block II: Evolution of the Machine From a single-gate prototype to the computer that flew to the Moon
    8. Vol 8 DSKY — Volume 8 — The DSKY: Display & Keyboard The green-glowing panel that put a computer in the astronaut's hands
    9. Vol 9 DSKY — Volume 9 — Verbs and Nouns: The Language of Apollo Sixteen keys, two-digit words, and a grammar that flew to the Moon
    10. Vol 10 DSKY — Volume 10 — The Software and the Executive How a sliver of memory learned to do everything at once
    11. Vol 11 DSKY — Volume 11 — Margaret Hamilton and the Birth of Software Engineering How a mathematician named the discipline and taught it to expect human error
    12. Vol 12 DSKY — Volume 12 — 1202: The Alarms That Almost Stopped Apollo 11 Twelve minutes from the Moon, the computer cried for help — and the design answered
    13. Vol 13 DSKY — Volume 13 — Landing on the Moon: The Descent Programs How the AGC and the commander flew the Lunar Module down together
    14. Vol 14 DSKY — Volume 14 — The Whole Mission: Command Module, LM & Fly-by-Wire One machine, two spacecraft, and the digital nerve that outlived Apollo
    15. Vol 15 DSKY — Volume 15 — Manufacturing the Impossible How the program for the Moon was woven by hand, wire by wire, into permanence
    16. Vol 16 DSKY — Volume 16 — Legacy: How Apollo Helped Build the Modern World The long shadow a seventy-pound computer cast over everything that came after
    17. Vol 17 DSKY — Volume 17 — Preservation, Restoration & Pop Culture How a fifty-year-old computer was switched back on, set free as open source, and made into a legend
    18. Vol 18 DSKY — Volume 18 — The Open DSKY: Building the Replica The interface that flew to the Moon, glowing on a workbench
    19. Vol 19 DSKY — Volume 19 — My Open DSKY: The Build A grey-and-black printed panel on my electronics bench, and the moment every lamp lit at once
    20. Vol 20 DSKY — Volume 20 — The Command Reference A ring-bound flight plan for a desk-top DSKY: every verb, noun and program, and what each one does in the code
    21. Vol 21 DSKY — Volume 21 — Programs I've Run — and Rewritten Inside the Apollo 11 launch and landing re-enactments, the DFPlayer trick behind the voices, and what it takes to change gravity on a desk-top DSKY